Table
of Contents
33:
Learner-Control and Instructional Technologies
PDF
|
33.3 Learner Control In Computer-Based Instructional Delivery Systems
A supposed advantage of computer-based instruction (CBI) over more traditional
forms of instruction is its capability to deliver to students "individualized"
lessons. That is, the computer can assemble and present to different students
tailored lessons with wide variations in sequence of infor-mation, amounts
of examples and practice questions, or kinds of feedback and review, to
name just a few possibili-ties. In such situations, the computer program
assumes the role of manager or guide of instructional activities. In such
situations, students "receive" the instruction and have little
or no explicit choice over what is given.
Alternatively, the instructional computer program may abrogate such decisions
and allow learners to select the instruction they are to receive. Here,
the learner operates to control the "flow" or "path"
of instructional materials. Although it is certainly possible that learner
choices might be afforded at a "macro" level of instruction,
i.e., at the level of curricula, units, or lessons (see Romiszowski, 1986,
for a discussion of instructional levels), typically the types of instructional
choices provided in computer-delivered instruction operate at the "micro"
scale, that is, at the level of small instructional elements, activities,
or components.
There are many common instances of instructionally related activities
that fall within the general framework of technology-based "learner
control." For example:
- Standard computer-based and multimedia (e.g., videodisc, CD-ROM) instruction
for direct instruction (e.g., drill and practice, and tutorial). This
type of soft-ware follows an overall instructional design strategy but
permits students to make their own decisions about, for example, what
topics to see and when, how many exercises to take, or when to quit
the lesson.
- Computer-based simulations (see 17.4,
17.5). These programs operate almost
entirely under the learner's control (Reigeluth & Schwartz, 1989)
in that the continual and often complex manipulations of the simulation's
parameters are nearly totally left to the discretion of the learner.
- Tools for indirect learning such as word processing, programming,
telecommunications, and databases. Billings (1982) argues that these
tools are of a differ-ent class from typical computer-assisted instructional
lessons. She argues that in these applications, learner control is inherent
in the software and offers the poten-tial for more complex learning
by the students than more traditional instruction. These are called
tools for indirect learning in that students should not learn-the tools
for their own sake, but rather that these softwares be utilized in the
pursuit of other learning outcomes (e.g., writing skills, mathematical
reasoning, critical thinking).
- Instructional and informational applications developed around hypertext
or hypermedia technologies (e.g., Bowers & Tsai, 1990). Such innovations
offer to learn-ers previously unconceived freedom of movement and choice
of media displays. So-called "electronic encyclopedias," especially
those designed for K- 12 school use, are examples of this type of technology.
The structures of these databases have important implications for information
accessibility and the ease of navigation around the database, i.e.,
what learner control features are offered (Duchastel, 1986a; Wilson
& Jonassen, 1989).
- On-line computer documentation, which allows the user the options
of either following a detailed walk-through of major procedures and
functions, or jumping around according to the needs of the moment (so-called
"just-in-time' helps). These features most commonly serve as simply
performance job aids, but they are frequently used as aids for learning,
as well (Rossett & Gautier-Downes, 1991).
|