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29:
Multiple-Channel Communication: The Theoretical and Research Foundations of
Multimedia
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29. Multiple-Channel Communications: The Theoretical and Research Foundations of Multimedia
29.1 Introduction*The ability of technology to make information available quickly and provide
an individualized learning opportunity has long been discussed and dreamed
of. These desires go back to Pressey's teaching machines of the 1920s
and Bush's theoretical "Memex" information retrieval system
of the 1940s. Since the beginning of the microcomputer computer revolution
in the late 1970s, however, the dream has become a reality. Proponents
have extolled the virtues of instruction supported, assisted, or conducted
by the computer (e.g., Papert, 1977; Suppes, 1980). Others have exercised
less enthusiasm about the effects of any media per se. Clark (1983), for
example, said that mediated environments are merely sufficient, not necessary,
for the learning process. Teachers, as practitioners, will ultimately
decide whether incorporation of new technologies into the classroom is
worth the time and effort (Moore, Myers & Burton, 1994). This chapter focuses on the theories and effects related to multiple-channel
communication, which undergirds notions of multimedia instruction. Because
cognitive notions of learning currently have widespread acceptance, we
will use them as the perspective for the review. Specifically, we will
use the information-processing view of the cognitive system because it,
like current views of multimedia itself, relies so heavily on the computer.
The informationprocessing approach focuses on how the human memory system
acquires, encodes, retrieves, and uses information. This approach applies
information theory and computer analogies to human learning. Within the
informationprocessing model, topics and research reviewed incldde multiple-channel
communication, including modalities of instruction, cue summation and
stimulus generalization, channel interference, and capacity. We, however,
resisted the temptation to include and thus report on cueing strategies
and other remotely related theories. Related research literature in areas
of multi-image and subliminal perception are also investigated and summarized. The term multimedia has been used for a long time by educators as well
as those in the technology industry, yet there is little consensus as
to what, exactly, the concept includes (Strommen & Ravelle, 1990).
Until recently, the term has meant the use of several media devices in
a coordinated fashion (e.g., synchronized slides with audiotape). Advances
in technology, however, have combined these media so that information
previously delivered by several devices is now integrated into one device
(Kozma, 1987, 1991). Obviously the computer plays a central organizing
role in this environment, and just as obviously the computer allows interactivity
and, constrained only by the size of the lesson, unlimited branching.
Because of this history, many authors (see, for example, Matchett &
Elliot, 1991) argue that multimedia should encompass interactive systems.
This allows the notion of multimedia not only to accommodate interactive
video, for example, but also to absorb the historically older concept
of hypermedia (Moore, Myers & Burton, 1994). In part because we don't
agree (we tend to see multimedia as a special case of hypermedia with
one, linear path specified), and in part because of the more practical
reason that such things as interactive video, etc., are covered elsewhere
in this handbook, we will limit our definition, and hence our coverage,
to systems that include two or more of the following: motion, voice, data,
text, graphics, and still images. Multimedia research is evaluated with the intent of answering the question: Does multimedia really work? Speculation on multimedia message design based on past and current research concludes this chapter. *The authors appreciate the research assistance of James A. DeChenne, Helen B. Miller, John E Moore, and Joanne B. Whitley. |
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